

Sniper 2 has more in common with Ubisoft’s “Ghost Recon” series than first-person shooters like “Halo” or “Call of Duty,” so death can come very quickly, sometimes from a single bullet. The music is low-key but serves to increase the tension and sense of drama, but the foley work is particularly fine, with sound effects that subtly aid authenticity and are as good as any game release out there.Įnemy AI is pretty alert: a radar ‘pip’ and handy meter on your HUD tell you when they’re close and have a chance at spotting you, so when that starts filling up, it’s time to backtrack and find some scrub to hide in.Īnd once you’re found, you’re usually dead within seconds. Similarly spartan but excellent in its minimalism is the audio. And while locations are sparsely populated with paraphernalia like laptops and other equipment, there’s nothing to find and collect, which is a welcome relief. Sniper 2 is a no-frills offering – no weaker for it mind you – where you’re presented with solid sniper missions but don’t have the added distraction that you find in most games of this type, such as having to pick up documents, blueprints, USB drives or whatever else.

Fortunately, the other two types are much more like it, usually directing you to occupy a nice, comfy sniper’s perch somewhere up high and then raining down sniper hell on the other side. This first mission, more closely resembles tasking for a special ops unit than a sniper team, but forms one of the three types of mission you’re required to fulfil. Cleverly, any tutorial element is incorporated into the first mission, where you’re accompanied by your spotter who walks you through the principles of moving slowly, using cover and generally being patient.
