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Ultimate auto war machine
Ultimate auto war machine










Because of this, they are less vulnerable to splash damage. In general, war miners make better distracting units than Rhino tanks due to their higher health. Like all heavy vehicles, it can also crush most enemy infantry by driving over them. When elite, its machine gun upgrades into a powerful auto-cannon which is effective against tanks, infantry, and structures, and can easily ward off a squadron of GIs or initiates, especially if it finds the powerup crates. Therefore, they can make solid counters against soldiers with mind-control ability, Moreover, the war miner is one of the only few units resistant to all forms of mind control, this even includes Yuri Prime. They are also good for picking off random snipers. The light machine gun is effective only against infantry, especially types without anti-tank capabilities. However, it is unable to teleport to Refineries and eject Parasites, unlike its Allied chrono miner counterpart, though it is made up with the fact it is armed. This difference benefits the Soviets, as their war miner can carry up to 1000 credits (or up to 2000 if assigned to a gem field). Only requiring the placement of a machine gun, the war miner has lots of allotted space to stow ore. However, it still did not have a decent defense against vehicles and aircraft. To counter this, the new war miner was equipped with a machine gun to fight off enemy infantry and rogue terror drones. Other than trying to run them down, which was not often successful if they were spread out, it had no defensive capabilities. It was easy for the Allies to overwhelm them with small groups of infantry wielding anti-tank weapons. Soviet military analysts saw a major problem with the ore truck used during Second World War.












Ultimate auto war machine